AI Insights · Timothy · April 2022
Top 5 Racing Games on Android in Australia - Q1 2022
Explore the performance of the top 5 racing games on Android in Australia during Q1 2022. Data includes weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 racing games on the Android platform in Australia showcased varied performance trends across downloads, revenue, and active users. The data, provided by Sensor Tower, offers a detailed glimpse into how these apps fared over the quarter.
CSR 2 Realistic Drag Racing from Zynga saw consistent weekly revenue, peaking at around $13.7K in late December and gradually declining to $11K by the end of March. Weekly downloads fluctuated, with a high of 1.6K in mid-January and a low of 817 in early March. Active users started at 3.6K at the beginning of the quarter, rising to 4.1K in mid-January before stabilizing around 3.5K by the end of March.
Mario Kart Tour by Nintendo experienced a decline in weekly revenue from $4.9K in late December to $2.9K by the end of March. Downloads peaked at 2.8K in late January and dropped to 1.5K by the end of the quarter. Active users showed a downward trend from 20.4K at the start of January to 15.4K by the end of March.
Need for Speed™ No Limits by Electronic Arts had a steady revenue trend, starting at $3.5K in late December and ending at $2.6K in late March. Downloads remained relatively stable, averaging around 1.1K per week. Active users fluctuated slightly, starting at 4.9K and ending at 4K by the end of the quarter.
Real Racing 3, another title from Electronic Arts, saw weekly revenue ranging from $1.4K to $2.7K, with a notable peak in late February. Downloads varied, with a high of 1.1K in early January and a low of 681 in late January. Active users remained steady, fluctuating between 4.2K and 4.8K throughout the quarter.
Asphalt Legends Unite by Gameloft SE had a significant revenue spike to $4.2K in early February, before stabilizing around $1.5K towards the end of March. Weekly downloads decreased from 1.2K at the start of January to around 600 by the end of March. Active users saw a decline from 4.9K in late December to 2.8K by the end of March.
For more detailed insights and analytics, visit Sensor Tower.